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Cognitive psychology --- Orientation (Psychology) --- Space perception --- Ontwikkelingspsychologie --- Congresses. --- cognitieve ontwikkeling --- cognitieve ontwikkeling. --- Cognitieve ontwikkeling.
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Cognitive psychology --- Animal orientation --- Cognition in animals --- Cognition --- Orientation (Psychology) --- Spatial Behavior --- Congresses. --- congresses.
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Psychologist Colin Ellard explains how, over centuries of innovation, we have lost our instinctive ability to find our way and suggests that architects and city planners need to consider human behavior when designing human environments, and we all need to recognize that we are part of, not isolated from, the space around us.
Animal orientation --- Cognitive maps (Psychology) --- Geographical perception --- Orientation (Physiology) --- Orientation (Psychology) --- Space perception
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Space perception --- Space perception in children --- Orientation (Psychology) --- Perceptual-motor processes
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Geographical perception --- 159.9 --- Environmental perception --- Maps, Mental --- Mental maps --- Perceptual cartography --- Perceptual maps --- Perception --- Orientation (Psychology) --- Space perception --- Psychologie
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Through its identification of unifying themes, this book will provide students with a meaningful framework through which to understand the nature of the geographical discipline.
Geography --- Geographical perception. --- Environmental perception --- Maps, Mental --- Mental maps --- Perceptual cartography --- Perceptual maps --- Perception --- Orientation (Psychology) --- Space perception --- Philosophy.
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Geodesy. Cartography --- Geographical perception. --- Geografie --- Sociale geografie --- Maatschappij. --- Geographical perception --- Environmental perception --- Maps, Mental --- Mental maps --- Perceptual cartography --- Perceptual maps --- Perception --- Orientation (Psychology) --- Space perception
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Geographical perception --- Perception géographique --- Environmental perception --- Maps, Mental --- Mental maps --- Perceptual cartography --- Perceptual maps --- Perception --- Orientation (Psychology) --- Space perception --- Geographical perception. --- Perception géographique. --- Cognitieve kaarten. --- Perception géographique
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Timing and Time Perception: Procedures, Measures, and Applications is a one-of-a-kind, collective effort to present the most utilized and known methods on timing and time perception. Specifically, it covers methods and analysis on circadian timing, synchrony perception, reaction/response time, time estimation, and alternative methods for clinical/developmental research. The book includes experimental protocols, programming code, and sample results and the content ranges from very introductory to more advanced so as to cover the needs of both junior and senior researchers. We hope that this will be the first step in future efforts to document experimental methods and analysis both in a theoretical and in a practical manner. Contributors are: Patricia V. Agostino, Rocío Alcalá-Quintana, Fuat Balcı, Karin Bausenhart, Richard Block, Ivana L. Bussi, Carlos S. Caldart, Mariagrazia Capizzi, Xiaoqin Chen, Ángel Correa, Massimiliano Di Luca, Céline Z. Duval, Mark T. Elliott, Dagmar Fraser, David Freestone, Miguel A. García-Pérez, Anne Giersch, Simon Grondin, Nori Jacoby, Florian Klapproth, Franziska Kopp, Maria Kostaki, Laurence Lalanne, Giovanna Mioni, Trevor B. Penney, Patrick E. Poncelet, Patrick Simen, Ryan Stables, Rolf Ulrich, Argiro Vatakis, Dominic Ward, Alan M. Wing, Kieran Yarrow, and Dan Zakay.
Time perception. --- Time --- Psychological aspects. --- Chronometry, Mental --- Duration, Intuition of --- Intuition of duration --- Mental chronometry --- Time, Cognition of --- Time estimation --- Orientation (Psychology) --- Perception --- Cognition & cognitive psychology
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Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time?Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. Hanson demonstrates that compared to analog tabletop games, sports, film, television, and other forms of media, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time.
Video games --- Time perception. --- Digital game studies. --- Psychological aspects. --- Chronometry, Mental --- Duration, Intuition of --- Intuition of duration --- Mental chronometry --- Time --- Time, Cognition of --- Time estimation --- Orientation (Psychology) --- Perception
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